Music Trivia Board Game

ABSTRACT

A music trivia game having a music trivia game board, timer, die, plurality of game pieces, and plurality of trivia cards. A plurality of game space sequences each have a first genre space, second genre space, third genre space, fourth genre space, fifth genre space, and category space corresponding to a first set of genre cards, second set of genre cards, third set of genre cards, fourth set of genre cards, fifth set of genre cards, and set of category cards, respectively, from the plurality of trivia cards. The plurality of game space sequences is positioned about a main path, first bypass route, and second bypass route, wherein the object of the music trivia game is to move a designated game piece from a start space to a finish space along the main path by rolling the die and answering a music trivia question corresponding to each game space.

The current application claims a priority to the U.S. Provisional Patentapplication Ser. No. 61/918,406 filed on Dec. 19, 2013.

FIELD OF THE INVENTION

The present invention relates generally to board games. Morespecifically, the present invention is a music trivia board game andmethod of game play for entertaining and educating players in the fieldof music history.

BACKGROUND OF THE INVENTION

Popular music has exponentially evolved within the past half century asforms of media and the sharing of forms of music has transcendedworldwide. Music has continued to develop new trends and subcategoriesas music artists use techniques from past, present and future to createnew sounds, songs, albums and compilations. As music has gained a widefollowing and enhanced popularity, technology has also allowed for musicto be received, listened to and enjoyed in various different forms.While music has expanded to easy downloads and access via mobile devicesand the Internet, music history and previously popular songs, albums andartists can become difficult to spread toward younger generations andother new listeners.

Therefore it is the object of the present invention to provide a musictrivia game to entertain and educate individuals on music historythrough trivia. The present invention provides a music trivia game boardand a plurality of trivia cards each having a music trivia question.Players move a designated game piece about the music trivia game boardby rolling a die, moving the designated game piece a number of spaces,and answering the music trivia question printed from a set of cardscorresponding to the game space on which the designated game piecelanded. The present invention is intended to create an enjoyablelearning experience to the users of the board game, and allow fans ofpopular music to display their knowledge and possibly learn newmusic-related facts along the way. Each of the plurality of trivia cardshas a music trivia question pertaining to a different genre or categoryin an effort to entertain and educate users on different periods andgenres of music including rhythm and blues, soundtracks, Apollo, Motownand Hip-Hop among other categories.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a diagram depicting a music trivia game board, timer, die,plurality of game pieces, and plurality of trivia cards for playing amusic trivia game.

FIG. 2 is a diagram depicting the music trivia game board, wherein amain path is outlined.

FIG. 3 is a diagram depicting the music trivia game board, wherein afirst bypass route is outlined.

FIG. 4 is a diagram depicting the music trivia game board, wherein asecond bypass route is outlined.

FIG. 5 is a diagram depicting the music trivia game board, wherein ajoint bypass route is outlined.

FIG. 6 is a diagram depicting the music trivia game board, wherein aplurality of game space sequences is outlined.

FIG. 7 is a diagram depicting the plurality of trivia cards having afirst set of genre cards, a second set of genre cards, a third set ofgenre cards, a fourth set of genre cards, a fifth set of genre cards,and a set of category cards.

FIG. 8 is a diagram depicting the music trivia game, wherein adesignated game piece is moved a number of spaces about the music triviagame board and a designated card is drawn from the plurality of triviacards.

FIG. 9 is a diagram depicting the music trivia game, wherein thedesignated game piece is on a first bypass access space, and wherein anelectronic device is used to scan a first coded space.

FIG. 10 is a diagram depicting the music trivia game, wherein thedesignated game piece is on a finish space and a final card is drawnfrom the plurality of trivia cards.

FIG. 11 is a flowchart depicting the steps for playing the music triviagame;

FIG. 12 is a flowchart thereof, further depicting steps for answering amusic trivia question;

FIG. 13 is a flowchart thereof, further depicting steps for answeringthe music trivia question when the designated game piece lands on thefirst bypass access space;

FIG. 14 is a flowchart thereof, further depicting steps for answeringthe music trivia question when the designated game piece lands on asecond bypass access space; and

FIG. 15 is a flowchart thereof, further depicting steps for moving thedesignated game piece a subsequent number of spaces, if the music triviaquestion is correctly answered.

DETAIL DESCRIPTIONS OF THE INVENTION

All illustrations of the drawings are for the purpose of describingselected versions of the present invention and are not intended to limitthe scope of the present invention.

The present invention is a music trivia game and a method of game playthereof, to entertain and educate players through music history trivia.The present invention is intended to first entertain and then to educateplayers as to the complexity of where music came from and how it hasevolved. The present invention insights an overall mission to bringtogether different generations of players and give the players a forumin which to interact with each other on a social level through music.

In reference to FIG. 1, the music trivia game includes a music triviagame board 1, a timer 2, a die 3, a plurality of game pieces 4, and aplurality of trivia cards 5. The objective of the music trivia game isto move across the music trivia game board 1 as efficiently as possiblefrom a start space 111 and a finish space 112 on the music trivia gameboard 1, while answering questions in reference to five genres (eachdepicted by a city), and four unique categories displayed on the musictrivia game board 1. In the preferred embodiment of the presentinvention, the player who reaches the finish space 112 first andcorrectly answers a final trivia question is declared the winner. Themusic trivia game is described as a game that takes participants on atime travel trip from past to present, entertaining and educating all atthe same time.

In the preferred embodiment of the present invention, the music triviagame is intended to be played with two to five players, and as such theplurality of game pieces 4 is specifically five game pieces. It ispossible for more or less game pieces to be used in other embodiments ofthe present invention. Players may control a game piece individually, orplayers may team up, wherein multiple players control a single gamepiece.

The music trivia game board 1 includes a plurality of game spacesequences 10 depicted in FIG. 6, a main path 11 outlined in FIG. 2, afirst bypass route 12 outlined in FIG. 3, and a second bypass route 13outlined in FIG. 4; the main path 11, the first bypass route 12, and thesecond bypass route 13 forming the overall game play path of the musictrivia game. The main path 11, the first bypass route 12, and the secondbypass route 13 can be printed onto the music trivia game board 1,inscribed on the music trivia game board 1, or presented in any otherway about the music trivia game board 1. The plurality of game spacesequences 10 is positioned along the main path 11, the first bypassroute 12, and the second bypass route 13, wherein each of the pluralityof game space sequences 10 provides specific game spaces correspondingto specific card sets from the plurality of trivia cards 5.

Additionally, the main path 11 includes the start space 111 and thefinish space 112 depicted in FIG. 2, while the first bypass route 12includes a first bypass access space 121 and a terminal end 14 depictedin FIG. 3, and the second bypass route 13 includes a second bypassaccess space 131 and a terminal end 14 depicted in FIG. 4. The startspace 111 and the finish space 112 are positioned opposite each otheralong the main path 11, wherein the start space 111 designates theinitial placement of the plurality of game pieces 4 before game playbegins, and the finish space 112 designates the space on which a playermust land in order to win the music trivia game by traveling around themain path 11. The first bypass route 12 and the second bypass route 13provide shortcuts about which a player may bypass a portion of the mainpath 11 if the player lands on the first bypass access space 121 or thesecond bypass access space 131 and correctly answers a question.

In reference to FIG. 3, the first bypass access space 121 and theterminal end 14 of the first bypass route 12 are positioned oppositeeach other along the first bypass route 12. Similarly, in reference toFIG. 4, the second bypass access space 131 and the terminal end 14 ofthe second bypass route 13 are positioned opposite each other along thesecond bypass route 13. The first bypass access space 121 and the secondbypass access space 131 are integrated into the main path 11, wherein aplayer may land on either the first bypass access space 121 or thesecond bypass access space 131 by traveling around the plurality of gamespace sequences 10 of the main path 11. The terminal end 14 of the firstbypass route 12 and the terminal end 14 of the second bypass route 13are both adjacently connected to the main path 11, wherein upontraveling about the plurality of game space sequences 10 of the firstbypass route 12 or the second bypass route 13, the player is returned tothe main path 11.

In the preferred embodiment of the present invention, the first bypassroute 12 and the second bypass route 13 converge into a joint bypassroute 15 as depicted in FIG. 5, wherein the terminal end 14 of both thefirst bypass route 12 and the second bypass route 13 connects to themain path 11 at the same point. It is also possible for the first bypassroute 12 and the second bypass route 13 to be two standalone paths,wherein the terminal end 14 of the first bypass route 12 and theterminal end 14 of the second bypass route 13 connect to the main path11 at two different points.

In reference to FIG. 6, each of the plurality of game space sequences 10includes a first genre space 101, a second genre space 102, a thirdgenre space 103, a fourth genre space 104, a fifth genre space 105, anda category space 106. The first genre space 101, the second genre space102, the third genre space 103, the fourth genre space 104, the fifthgenre space 105, and the category space 106 are consistently ordered foreach of the plurality of game space sequences 10, wherein a repeatingpattern of game spaces is produced along the main path 11, the firstbypass route 12, and the second bypass route 13. In reference to FIG. 7,the plurality of trivia cards 5 includes a first set of genre cards 50,a second set of genre cards 51, a third set of genre cards 52, a fourthset of genre cards 53, a fifth set of genre cards 54, and a set ofcategory cards 55, wherein each of the plurality of trivia cards 5 isassociated with either the first genre space 101, the second genre space102, the third genre space 103, the fourth genre space 104, the fifthgenre space 105, or the category space 106 of each of the plurality ofgame space sequences 10.

The first set of genre cards 50 is associated with the first genre space101 of each of the plurality of game space sequences 10. The second setof genre cards 51 is associated with the second genre space 102 of eachof the plurality of game space sequences 10. The third set of genrecards 52 is associated with the third genre space 103 of each of theplurality of game space sequences 10. The fourth set of genre cards 53is associated with the fourth genre space 104 of each of the pluralityof game space sequences 10. The fifth set of genre cards 54 isassociated with the fifth genre space 105 of each of the plurality ofgame space sequences 10. The set of category cards 55 is associated withthe category space 106 of each of the plurality of game space sequences10. The set of category cards 55 is further divided into sub-sets ofcards, wherein each of the sub-sets of cards relates to a specificcategory, as depicted in FIG. 7. Additionally, the category space 106 ofeach of the plurality of game space sequences 10 corresponds to one ofthe sub-sets of cards.

When a player lands on either the first genre space 101, the secondgenre space 102, the third genre space 103, the fourth genre space 104,the fifth genre space 105, or the category space 106, a trivia card isdrawn from the corresponding set of cards. Each of the plurality oftrivia cards 5 has a trivia question that is related to the designatedgenre or category of the first set of genre cards 50, the second set ofgenre cards 51, the third set of genre cards 52, the fourth set of genrecards 53, the fifth set of genre cards 54, or the set of category cards55. In the preferred embodiment of the present invention, the fivegenres are designated “Apollo City”, “Soundtrack City”, “Rhythm & BluesCity”, “Hip-Hop City”, and “Motown City”, and there are four categorieswithin the set of category cards 55 designated “Blue Eyed Soul”, “OneHit Wonders”, “Original Artist”, and “Duets”. The trivia question may bea true or false question, multiple choice question, fill in the blankquestion, or any other suitable type of question.

The first bypass access space 121 and the second bypass access space 131may be integrated into the main path 11 between a pair of game spacesequences or integrated into a single game space sequence. When a playerlands on either the first bypass access space 121 or the second bypassaccess space 131, the player may choose to draw a trivia card fromeither the first set of genre cards 50, the second set of genre cards51, the third set of genre cards 52, the fourth set of genre cards 53,the fifth set of genre cards 54, or the set of category cards 55. Inother words, the player may choose the type of question that he or shewould like to answer. If the question is answered correctly, then theplayer is allowed to proceed along the first bypass route 12 or thesecond bypass route 13.

In another embodiment of the present invention, the music trivia gameboard 1 further includes a first coded space 16 and a second coded space17, as depicted in FIG. 8. The first coded space 16 is positionedadjacent to the first bypass access space 121, while the second codedspace 17 is positioned adjacent to the second bypass access space 131.Preferably both the first coded space 16 and the second coded space 17are quick response codes, however, it is possible for the first codedspace 16 and the second coded space 17 to be any other scannable image,such as a bar code or encrypted picture. When a player lands on thefirst bypass access space 121 or the second bypass access space 131,then the player scans the first coded space 16 or the second coded space17 respectively with an electronic device such as a smartphone, asdepicted in FIG. 9. A trivia question is then retrieved from a website,or other software application, and displayed to the player on theelectronic device. The player then answers the trivia question is anattempt to proceed along either the first bypass route 12 or the secondbypass route 13.

Ideally game play lasts approximately one hour, however, the time mayvary depending on the number of players and their knowledge of the musicgenres and categories. The following provides the method of game playfor the music trivia board game, wherein a plurality of players isparticipating. In the preferred method of game play, the timer 2regulates a thirty second time increment, however, the time incrementmay vary in other embodiments of the present invention. In reference toFIG. 11, to begin the game, each of the plurality of game pieces 4 isplaced on the start space 111, wherein each of the plurality of playershas a designated game piece 40. Each of the plurality of players rollsthe die 3 in order to determine a starting player and an order of turnsin which the plurality of players will continue game play. The playerwith the lowest rolled number is the starting player and goes first,while the player with the next lowest number goes second, and so on andso forth for the remaining players. Alternatively, game play may beginwith the starting player and continue in either a clockwise orcounterclockwise direction.

In further reference to FIG. 11, the starting player rolls the die 3 todetermine a number of spaces to move. The designated game piece 40 ofthe starting player is then moved the number of spaces on the musictrivia board, as depicted in FIG. 8. More specifically, the designatedgame piece 40 of the starting player is moved about the main path 11along the plurality of game space sequences 10. In reference to FIG. 8and FIG. 12, the starting player then draws a designated card 56 fromthe plurality of trivia cards 5 depending on the game space on which thedesignated game piece 40 of the starting player lands. For example, ifthe designated game piece 40 of the starting player lands on the firstgenre space 101 from one of the plurality of game space sequences 10,then the starting player draws the designated card 56 from the first setof genre cards 50.

Once the starting player has drawn the designated card 56, the startingplayer reads a music trivia question 57 written on the designated card56, wherein the music trivia question 57 corresponds to the genre orcategory of the set of cards from which the designated card 56 wasdrawn. In reference to FIG. 11-12, the timer 2 is then initiated for thepredetermined amount of time; the predetermined amount of time beingthirty seconds in the preferred embodiment of the present invention. Thestarting player then attempts to answer the music trivia question 57within the predetermined amount of time. Once an answer to the musictrivia question 57 has been provided by the starting player, thestarting player flips the designated card 56 over to view the correctanswer. The starting player then follows instructions written on thecard depending on whether or not the music trivia question 57 wascorrectly answered. For example, if the music trivia question 57 wasanswered correctly, then the instructions may tell the starting playerto move forward additional space; or if the music trivia question 57 isanswered incorrectly, then the instructions may tell the starting playerto move backwards.

Additionally, in reference to FIG. 15, if the music trivia question 57is answered correctly, then the starting player may roll the die 3 againto determine a subsequent number of spaces to move. The designated gamepiece 40 of the starting player is then moved the subsequent number ofspaces on the music trivia game board 1, wherein the process of drawingthe designated card 56 from the plurality of trivia cards 5 according tothe game space landed on, and answering the music trivia question 57 onthe designated card 56 is repeated. A player has the opportunity toanswer three music trivia question 57s correctly in a row, in a giventurn before game play is progressed to the next player.

In reference to FIG. 11, once the turn for the starting player is over,the steps of rolling the die 3 to determine the number of spaces, movingthe designated game piece 40 the number of spaces on the music triviagame board 1, initiating the timer 2, and answering the music triviaquestion 57 within the predetermined amount of time are repeated for theplurality of players. More specifically, the listed steps arerotationally repeated according to the order of turns determined at thebeginning of the game. The steps are repeated until the designated gamepiece 40 of an arbitrary player from the plurality of players lands onthe finish space 112, as depicted in FIG. 10.

In further reference to FIG. 11, the arbitrary player then draws a finalcard 58 from either the first set of genre cards 50, the second set ofgenre cards 51, the third set of genre cards 52, the fourth set of genrecards 53, the fifth set of genre cards 54, or the set of category cards55, as depicted in FIG. 10. The arbitrary player then reads a finalmusic trivia question 59 on the final card 58 and initiates the timer 2for the predetermined amount of time. The arbitrary player then answersthe final music question within the predetermined amount of time, and ifthe arbitrary correctly answers the final music trivia question 59, thenthe music trivia game is ended and the arbitrary player is deemed thewinner. If the arbitrary player incorrectly answers the final musictrivia question 59, then the designated game piece 40 of the arbitraryplayer is returned to the previous game space from which the designatedgame piece 40 of the arbitrary player was moved, and game playcontinues.

The movement of the plurality of game pieces 4 follows the main path 11by default, however, each of the plurality of players may have theopportunity to switch to either the first bypass route 12 or the secondbypass route 13 during game play. If the designated game piece 40 of aplayer lands on the first bypass access space 121 or the second bypassaccess space 131, then the player has the opportunity to switch to thefirst bypass route 12 or the second bypass route 13 respectively. In oneembodiment of the present invention, the player draws a card from eitherthe first set of genre cards 50, the second set of genre cards 51, thethird set of genre cards 52, the fourth set of genre cards 53, the fifthset of genre cards 54, or the set of category cards 55 and answers themusic trivia question 57 on the card. If the music trivia question 57 isanswered correctly, then the player may move along the first bypassroute 12 when on the first bypass access space 121 or the second bypassroute 13 when on the second bypass access space 131.

In another embodiment of the present invention, the first coded space 16is provided for the first bypass route 12. In reference to FIG. 13, ifthe designated game piece 40 of the player lands on the first bypassaccess space 121, then the player scans the first coded space 16 with anelectronic device such as a smartphone. The electronic device thengenerates the music trivia question 57 by retrieving the music triviaquestion 57s from a website or other software application and displayingthe music trivia question 57 to the player. The player then answers themusic trivia question 57 within the predetermined amount of time, and ifthe player answers the music trivia question 57 correctly, then theplayer may move along the first bypass route 12.

Similarly, the second coded space 17 is provided for the second bypassroute 13. In reference to FIG. 14, if the designated game piece 40 ofthe player lands on the second bypass access space 131, then the playerscans the second coded space 17 with the electronic device. Theelectronic device then generates the music trivia question 57 byretrieving the music trivia question 57s from a website or othersoftware application and displaying the music trivia question 57 to theplayer. The player then answers the music trivia question 57 within thepredetermined amount of time, and if the player answers the music triviaquestion 57 correctly, then the player may move along the second bypassroute 13.

Although the invention has been explained in relation to its preferredembodiment, it is to be understood that many other possiblemodifications and variations can be made without departing from thespirit and scope of the invention as hereinafter claimed.

1. A music trivia game board comprises: a plurality of game spacesequences; a main path; a first bypass route; a second bypass route; thefirst bypass route includes a first bypass access space and a terminalend; the second bypass route includes a second bypass access space and aterminal end; the first bypass access space and the terminal end of thefirst bypass route being positioned opposite each other along the firstbypass route; the second bypass access space and the terminal end of thesecond bypass route being positioned opposite each other along thesecond bypass route; the first bypass access space and the second bypassaccess space being integrated into the main path; the terminal end ofthe first bypass route and the terminal end of the second bypass routebeing adjacently connected to the main path; and the plurality of gamespace sequences being positioned along the main path, the first bypassroute, and the second bypass route.
 2. The music trivia game board asclaimed in claim 1 comprises: each of the plurality of game spacesequences includes a first genre space, a second genre space, a thirdgenre space, a fourth genre space, a fifth genre space, and a categoryspace.
 3. The music trivia game board as claimed in claim 2 comprises:the first genre space, the second genre space, the third genre space,the fourth genre space, the fifth genre space, and the category spacebeing consistently ordered for each of the plurality of game spacesequences.
 4. The music trivia game board as claimed in claim 1comprises: the first bypass route and the second bypass route converginginto a joint bypass route.
 5. The music trivia game board as claimed inclaim 1 comprises: the main path includes a start space and a finishspace; and the start space and the finish space being positionedopposite each other along the main path.
 6. The music trivia game boardas claimed in claim 1 comprises: a first coded space; a second codedspace; the first coded space being positioned adjacent to the firstbypass access space; and the second coded space being positionedadjacent to the second bypass access space.
 7. The music trivia gameboard as claimed in claim 6 comprises: the first coded space being aquick response code; and the second coded space being a quick responsecode.
 8. A music trivia game comprises: a timer; a die; a plurality ofgame pieces; a plurality of trivia cards; a music trivia game boardincluding a plurality of game space sequences, a main path, a firstbypass route, and a second bypass route; the first bypass route includesa first bypass access space and a terminal end; the second bypass routeincludes a second bypass access space and a terminal end; the firstbypass access space and the terminal end of the first bypass route beingpositioned opposite each other along the first bypass route; the secondbypass access space and the terminal end of the second bypass routebeing positioned opposite each other along the second bypass route; thefirst bypass access space and the second bypass access space beingintegrated into the main path; the terminal end of the first bypassroute and the terminal end of the second bypass route being adjacentlyconnected to the main path; and the plurality of game space sequencesbeing positioned along the main path, the first bypass route, and thesecond bypass route.
 9. The music trivia game as claimed in claim 8comprises: each of the plurality of game space sequences includes afirst genre space, a second genre space, a third genre space, a fourthgenre space, a fifth genre space, and a category space; the plurality oftrivia cards includes a first set of genre cards, a second set of genrecards, a third set of genre cards, a fourth set of genre cards, a fifthset of genre cards, and a set of category cards; the first set of genrecards being associated with the first genre space of each of theplurality of game space sequences; the second set of genre cards beingassociated with the second genre space of each of the plurality of gamespace sequences; the third set of genre cards being associated with thethird genre space of each of the plurality of game space sequences; thefourth set of genre cards being associated with the fourth genre spaceof each of the plurality of game space sequences; the fifth set of genrecards being associated with the fifth genre space of each of theplurality of game space sequences; and the set of category cards beingassociated with the category space of each of the plurality of gamespace sequences.
 10. The music trivia game as claimed in claim 9comprises: the first genre space, the second genre space, the thirdgenre space, the fourth genre space, the fifth genre space, and thecategory space being consistently ordered for each of the plurality ofgame space sequences.
 11. The music trivia game as claimed in claim 8comprises: the first bypass route and the second bypass route converginginto a joint bypass route.
 12. The music trivia game as claimed in claim8 comprises: the main path includes a start space and a finish space;and the start space and the finish space being positioned opposite eachother along the main path.
 13. The music trivia game as claimed in claim8 comprises: a first coded space; a second coded space; the first codedspace being positioned adjacent to the first bypass access space; andthe second coded space being positioned adjacent to the second bypassaccess space.
 14. The music trivia game as claimed in claim 13comprises: the first coded space being a quick response code; and thesecond coded space being a quick response code.
 15. The music triviagame as claimed in claim 8, wherein the timer regulates a thirty secondtime increment.
 16. A method for playing a music trivia game comprisesthe steps of: (a) providing a plurality of players, a music trivia gameboard, a timer, a die, and a plurality of game pieces, wherein the musictrivia game board includes a start space and a finish space; (b) placingthe plurality of game pieces on the start space; (c) rolling the die todetermine a number of spaces to move; (d) moving a designated game piecefrom the game pieces the number of spaces on the music trivia gameboard; (e) initiating the timer for a predetermined amount of time; (f)answering a music trivia question within the predetermined amount oftime; (g) rotationally repeating steps (c), (d), (e), and (f) for eachof the plurality of players until the designated game piece of anarbitrary player from the plurality of players lands on the finishspace; (h) initiating the timer for the predetermined amount of time;(i) answering, by the arbitrary player, a final music trivia questionwithin the predetermined amount of time; and (j) ending the music triviagame, if the arbitrary player correctly answers the final music triviaquestion.
 17. The method for playing a music trivia game as claimed inclaim 16 further comprises the steps of: rolling the die to determine asubsequent number of spaces to move, if the music trivia question isanswered correctly within the predetermined amount of time; and movingthe designated game piece the subsequent number of spaces on the musictrivia game board.
 18. The method for playing a music trivia game asclaimed in claim 16 further comprises the steps of: providing a firstbypass access space and a first coded space for the music trivia gameboard; scanning the first coded space with an electronic device, if thedesignated game piece lands on the first bypass access space; andanswering the music trivia question generated on the electronic devicewithin the predetermined amount of time.
 19. The method for playing amusic trivia game as claimed in claim 16 further comprises the steps of:providing a second bypass access space and a second coded space for themusic trivia game board; scanning the second coded space with anelectronic device, if the designated game piece lands on the secondbypass access space; and answering the music trivia question generatedon the electronic device within the predetermined amount of time. 20.The method for playing a music trivia game as claimed in claim 16further comprises the steps of: providing a plurality of trivia cards;drawing a designated card from the plurality of trivia cards; andanswering the music trivia question on the designated card within thepredetermined amount of time.